3D Animation: Liquid Bubbles
This short animation was created to practice using Metaballs in Blender. I was able to create this effect by distorting a hidden icosphere, then emitting Metaballs from that icosphere using a basic particle system. Since the properties of Metaballs remind me of water droplets, I combined a solid blue with a wave texture to create the final render seen below.
Due to the render quality, the above animation may not load on mobile devices. Below is an embedded link to the YouTube version.